Publication Type : Journal Article
Thematic Areas : Amrita e-Learning Research Lab
Publisher : 2015 International Conference on Advances in Computing, Communications and Informatics, ICACCI 2015
Source : 2015 International Conference on Advances in Computing, Communications and Informatics, ICACCI 2015, Institute of Electrical and Electronics Engineers Inc., p.919-924 (2015)
ISBN : 9781479987917
Keywords : 3D game engines, Augmented reality, Educational context, Effective learning, Harmful effects, Information science
Campus : Amritapuri
School : School of Engineering
Center : E-Learning
Department : E-Learning
Year : 2015
Abstract : Visualization in an educational context provides the learner with visual means of information. Conceptualizing certain circumstances such as consequences of smoking can be done more effectively with the help of the technology, Augmented Reality (AR). It is a new methodology for effective learning. This paper proposes an approach on how AR based on Marker Technology simulates the harmful effects of smoking and its consequences using Unity 3D game engine. The study also illustrates the impact of AR technology on students for better learning.
Cite this Research Publication : B. R. Mohan, Kamal Bijlani, and Jayakrishnan, R., “Simulating Consequences of Smoking with Augmented Reality”, in 2015 International Conference on Advances in Computing, Communications and Informatics, ICACCI 2015, 2015, pp. 919-924.