Publication Type : Conference Paper
Thematic Areas : Amrita Center for Cybersecurity Systems and Networks, Learning-Technologies
Publisher : International Conference on Green Computing Communication and Electrical Engineering (ICGCCEE) .
Source : International Conference on Green Computing Communication and Electrical Engineering (ICGCCEE), 2014.
Url : https://ieeexplore.ieee.org/document/6921392
Keywords : Awareness, communication networks, Computer aided instruction, computer based gaming, computer science education, computer security, cyber security concept learning, CyberCIEGE, Educational institutions, entertainment, games, Indian context, Information security, learning curve, learning outcomes, Network security, Security of data, serious games, serious games (computing), serious games based approach, summative assessments .
Campus : Amritapuri
School : School of Business, Centre for Cybersecurity Systems and Networks, School of Engineering
Center : AmritaCREATE, Cyber Security
Department : cyber Security
Year : 2014
Abstract : In the world of computer based gaming most of them are purely for entertainment but recently serious games are also emerging. Our research study focused primarily on a type of serious game with multiple scenarios designed specifically to support cyber security concept learning. We studied the impact of game based learning on cyber security graduate engineering students (N=20). Existing game scenarios were enhanced with summative assessments. A control group (EG1=10) was given the summative test without playing the game and a different group (EG2=10) was given the same test after playing the game. Results indicate that EG2 had better learning outcomes though there was learning curve with the game itself.
Cite this Research Publication : Raghu Raman, Lal, A., and Dr. Krishnashree Achuthan, “Serious games based approach to cyber security concept learning: Indian context”, in International Conference on Green Computing Communication and Electrical Engineering (ICGCCEE), 2014.