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Real time detection of speed hump/bump and distance estimation with deep learning using GPU and ZED stereo camera

Publication Type : Conference Paper

Publisher : Procedia Computer Science

Source : Procedia Computer Science, Elsevier B.V., Volume 143, p.988-997 (2018)

Url : https://www.scopus.com/inward/record.uri?eid=2-s2.0-85058282818&doi=10.1016%2fj.procs.2018.10.335&partnerID=40&md5=4ed8139cf31fad4439da4184d2ac0020

Keywords : Bump detection, Cameras, Deep learning, Direction control, Distance estimation, Graphics processing unit, Learning techniques, Nvidia gpu, Real-time detection, Signal detection, Speed, Speed humps, Stereo cameras, Stereo image processing, Stereo vision, Vehicles

Campus : Coimbatore

School : School of Engineering

Center : Computational Engineering and Networking

Department : Mechanical Engineering

Year : 2018

Abstract : pMost of the humps in India are not being constructed and maintained according to the public safety guidelines of Indian Road Congress (IRC) i.e., IRC099, which is resulting in damage to the vehicles, severe discomfort to the driver and even causing loss of direction control which is leading to fatalities. Very few methods were discussed in literature for un-marked speed hump/bump detection. We propose a method that detects and informs the driver about the upcoming un-marked and marked speed hump/bump in real time using deep learning techniques and gives the distance the vehicle is away from it using stereo-vision approaches. We have achieved using NVIDIA GPU and Stereolabs ZED Stereo camera hardware. With this driver or autonomous mode of the vehicle can control the vehicle speeds to be at safer limits in order to not cause any kind of discomfort to the passengers as well as damage to the vehicle. © 2018 The Authors. Published by Elsevier B.V./p

Cite this Research Publication : V. S. K. P. Varma, Adarsh, S., Dr. K. I. Ramachandran, and Nair, B. B., “Real time detection of speed hump/bump and distance estimation with deep learning using GPU and ZED stereo camera”, in Procedia Computer Science, 2018, vol. 143, pp. 988-997.

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