Publication Type : Journal Article
Publisher : Journal of Convergence
Source : Journal of Convergence,Volume 4, Number 3, September 2013
Keywords : Mandelbrot set; Terrain rendering;Parallel computing
Campus : Amritapuri
School : School of Engineering
Department : Computer Science
Year : 2013
Abstract : Natural scenes from the real world are highly complex,
such that the modeling and rendering of natural shapes, like
mountains, trees and clouds, are very difficult and time
consuming and require a huge amount of memory. Intuitively,
the critical characteristics of natural scenes are their self- similarity properties. Motivated by the self-similarity feature of
the natural scenes that surround us, we present a hardware
accelerated fractal based rendering method for natural
environments. To illustrate the problem that classical geometry
has in dealing with natural objects, we considered the basic
fractal example as the Mandelbrot set which is a 2D structure.
We examined the serial algorithm of this set and devised a
parallel algorithm for implementation on a massive parallel
graphics processing unit (GPU) using the computer unified
device architecture (CUDA) programming model. We also
considered the modeling of 3D fractals such as terrains and
evaluated its performance both in terms of execution time and
hardware acceleration. Performance is evaluated in terms of
execution time and it was observed that a parallel
implementation of the method on a GeForce GTX 650 GPU is on
average 2X times faster than its sequential implementation. The
running behavior of the system at various system states is also
evaluated to strongly support our approach.
Cite this Research Publication : Divya Udayan J, HyungSeok Kim, Jun Lee, Jee-In-Kim, 2013 Fractal Based Method on Hardware Acceleration for Natural Environments Journal of Convergence, Vol 4, No.03, pp:6-12