Publication Type : Conference Proceedings
Source : In Proceedings of the 15th International Conference on Interaction Design and Children (IDC ‘16). Association for Computing Machinery, New York, NY, USA, 2016
Url : https://dl.acm.org/doi/abs/10.1145/2930674.2935998
Campus : Amritapuri
Year : 2016
Abstract : This article explores how computer games can be developed to engage young children in critical discussions of cultural awareness and empathy in or out of classrooms. In order to answer the question "How can we expose children to different cultures and help them develop cultural awareness and empathy?" we are building a computer game for young children (5 to 7 years old) based on a Russian traditional fairy tale "The Magic Swan Geese." As a framework for designing the game, we draw on research on computer game design, early childhood development, and fairy tales literature. Through creating a pilot game we will test the feasibility of translating the theory of the design framework for into practice. This paper presents the design framework, the design of the game, and data from this on-going research and development project.
Cite this Research Publication : Muravevskaia, E., Tavassoli, F., & Gardner-McCune, C. (2016, June). Developing children’s cultural awareness and empathy through games and fairy tales. In Proceedings of the 15th International Conference on Interaction Design and Children (IDC ‘16). Association for Computing Machinery, New York, NY, USA, 701–706. DOI: https://doi.org/10.1145/2930674.2935998