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January 17 – 18, 2025

AAROHAN

11 th Edition

INNOVATE AND ELEVATE

Amrita Vishwa Vidyapeetham,
Bengaluru

Junior Events

Aarohan Events

Mathletics

Round 1:

Prime Time
Showdown

Round 2:

Thematic Thunderdome 

Round 3:

Lightning Logic 

Pointers: 

All rounds will be judged based on the number of correct answers provided by the teams. 

Point of Contacts: 

Swetha Sridhar: +91-9880846760 
Vigneswara Reddy: +91-9440046964 

3

Members Per Team

3

Number of Rounds

Olympiad

Round 1:

Olympiad 

Round 2:

Open-for-Audience Quizzing Round 

Pointers: 

  • The winners will be decided based on the number of correct answers in both the Maths Olympiad and Science Olympiad. 
  • The Open-for-Audience Quizzing Round is open to everyone in the audience, with prizes for correct answers. 

Point of Contacts: 

Nossam Sri Chakradhar: +91-9182337002 
Maddala Yagnasri Priya: +91-8095532929 
Swetha Sridhar: +91-9880846760 

1 – 3

Members Per Team

2

Number of Rounds

Scratch Code Challenge

Round 1:

Learn Scratch  

Round 2:

Solve the Challenge 

Duration: 45 minutes 
Focus: Creativity, logic, and problem-solving. 
Winning Criteria: The team that delivers an accurate and functional solution in the shortest time will be declared the winner. 

Pointers: 

  • Round 1 is non-eliminatory and designed to teach and familiarize participants with Scratch.
  • Round 2 will be judged based on accuracy and time and creativity. 
  • The decision of the judging panel is final and binding.  

Point of Contacts: 

Lohith Kandibanda: +91-7893939772  
Tanvi Reddy: +91-6304337896 

3

Members Per Team

2

Number of Rounds

Can You Escape?

Round 1:

Code Quiz Challenge 

  • Teams must correctly answer 10 questions to receive all the clues needed to solve a riddle. 
  • Solving the riddle is essential to proceed to the next round. 
  • Faster completion and fewer incorrect answers lead to higher scores. 
Round 2:

Puzzle Portal  

  • Each solved puzzle provides a piece of a final challenge. 
  • Once all pieces are collected, teams must assemble them correctly to unlock the next round. 
  • No prior coding knowledge is required for this round. 
Round 3:

Escape the Game Grid   

  • Teams will participate in 1v1 showdowns in popular game-themed levels that test skill and coordination. 
  • Each completed mini-game earns points for the team. 
  • The team with the highest total points at the end of this round will be declared the winner. 

Pointers: 

  • Round 1 will be judged based on the time taken and the number of incorrect answers (points will be deducted for wrong answers). 
  • Round 2 will be judged on the time taken to complete all puzzles.   

Point of Contacts: 

Sneha Raghavan: +91-9745730691 
Shamil Saidu: +91-9980578910 

2 – 3

Members Per Team

3

Number of Rounds

Brain Wave

Round 1:

Point It 

  • Teams are judged on the number of mirrors used and the time taken to complete the task. 
  • The team that uses the most mirrors while taking the least time will qualify for the next round. 
Round 2:

Ideathon 

  • Discussion Time: 7 minutes to brainstorm and develop a technical project idea based on the chosen topic. 
  • Presentation Time: 3 minutes to present the idea to the judges. 
  • Teams will be evaluated based on their creativity, technical knowledge, and the practicality of their proposed idea. 

Pointers: 

  • Round 1 will be judged on the time taken and the number of mirrors used. 
  • Round 2 will be judged on the technical knowledge, creativity, and feasibility of the idea presented. 
  • The decision of the judging panel will be final and binding. 

Point of Contacts: 

Hanu Sharma: +91-9650554383 
Shruthi Lakshmi: +91-8867020620 

3

Members Per Team

2

Number of Rounds

Puzzle Pursuit

Round Details:
  • Each block will present a challenge, ranging from solving a math problem to answering a fun general knowledge question. 
  • Participants earn points by completing tasks as they move across the board. 
  • The goal is to accumulate the highest points in the shortest time possible. 
  • The first two participants to finish with the most points will be declared the winners. 

Pointers: 

All rounds will be judged based on the number of points provided by the teams. 

Point of Contacts: 

Chakradhar: +91 91823 37002 
Anirudh: +91 79952 29489 

5

Members Per Team

1

Number of Rounds

Indian Knowledge Systems

Description

The workshop will delve into the timeless treasures of Indian Knowledge Systems, highlighting how concepts found in the Puranas and ancient texts resonate with many modern scientific and technological advancements. 

Through engaging and interactive activities, participants will explore the greatness of India’s heritage and uncover connections between ancient insights and contemporary innovations. This workshop aims to be both enlightening and enjoyable, offering a unique perspective on how the wisdom of the past continues to influence the present. 
Participants will also receive a participation certificate, making this a memorable and rewarding experience. 

Point of Contacts: 

Kashyap: +91-8897785165 
Vamsi: +91-7287940342 
Nehaa: +91-7899397610 
Vijayeendra: +91-7338671904 

Drones

Briefing and Learning Basics 

  • Topics Covered: Essential drone components (frame, motors, propellers, battery, and flight controller), principles of flight, and aerodynamics. 
  • Safety Guidelines: Proper handling and flying of drones. 
  • Interactive Segment: Discussions on real-world applications of drones in fields such as agriculture, delivery, and surveillance. 

Drone Assembly and Calibration  

  • Drone Kit: Each team will receive a kit containing all necessary components. 
  • Assembly Steps: Attaching the frame, connecting motors, installing propellers, and setting up the flight controller. 
  • Calibration: Balancing the drone for stable flight, testing motor speeds, and performing hover tests to ensure functionality. 

Drone Flying Experience 

  • Demonstration: Facilitators will showcase basic maneuvers, including take-off, hovering, directional movements, and landing techniques. 
  • Practice Session: Participants will practice flying their drones in a designated area under facilitator guidance to ensure safety. 
  • Exploration Activity: Teams will navigate their drones through a simple obstacle course, testing their flying skills and enjoying the experience. 

Point of Contacts: 

Harshada: +91-8861517383 
Sashank: +91-9110711486 
Pranav: +91-8317493825 

5

Members Per Team

Internet Of Things

This hands-on workshop introduces participants to various sensors and their integration with Arduino for diverse applications. The focus will be on commonly used sensors such as Ultrasonic Sensors, IR Sensors, Soil Moisture Sensors, and Temperature Sensors, along with basic electronic components like LEDs and Buzzers. Participants will also learn to use the Arduino IDE to program these sensors and create interactive projects. 

Introduction to Sensors and Arduino IDE 

  • Learn about sensors such as Ultrasonic, IR, Soil Moisture, and Temperature Sensors. 
  • Explore their practical applications and functionality. 
  • Introduction to the Arduino IDE and its basic programming features. 

Hands-on Activity  

  • Teams will work with the provided sensors and components. 
  • Practical tasks include connecting sensors to Arduino boards and triggering actions like turning on LEDs or Buzzers. 

Overview of Other Sensors 

  • A brief introduction to additional sensors and components to expand participants’ understanding of IoT possibilities. 

Hands-on Integration  

  • Program sensors using the Arduino IDE. 
  • Create integrated projects where sensors work together to trigger outputs like LEDs or Buzzers based on real-time readings. 

Point of Contacts: 

Bindu: +91-9483218044 
Jishnu: +91-8660303796 

4

Members Per Team

Treasure Hunt

Round 1:

Map Your Treasure 

  • Each team will be given a set of riddles and questions based on science, general knowledge, math, and visual puzzles. 
  • The answers to these riddles and questions will collectively form the final clue needed to advance to the next round. 
Round 2:

Unearth 

  • The final clue from Round 1 will point to one of the 6–7 boxes. 
  • Teams must locate the correct box and find the specific item hidden inside. 

Pointers: 

  • In Round 1, the final clue obtained by each team will be verified. Teams can proceed to the next round only if the clue is correct. 
  • Both rounds must be completed within a fixed time limit. 
  • The first team to find the treasure will win a treat!   

Point of Contacts: 

Abheetha: +91-9000140605 
Tapan: +91-8217462417 
Saran: +91-6361302354 

4

Members Per Team

2

Number of Rounds

Quilling Corner

Unleash your creativity in this exciting Quilling Creativity Event! Discover the vibrant art of quilling as you design personalized keychains, bookmarks, and other unique creations using quilled shapes. Participants will receive step-by-step guidance and all the necessary materials to craft stunning handmade items. This is your chance to showcase your artistic flair, explore your imagination, and take home your beautiful quilled masterpieces. 

Quilling Basics 

  • Hands-on session introducing the fundamentals of quilling. 
  • Learn to craft basic quilling shapes such as coils, teardrops, and scrolls. 
  • Tips and tricks for using quilling tools, handling strips, and assembling intricate designs. 

Create a Quilling Keychain/Bag Tag   

  • Design and assemble a personalized keychain or bag tag using quilled shapes. 
  • Customize your creation with beads, sequins, and vibrant quilling patterns. 

Make a Quilling Bookmark 

  • Craft a unique bookmark, embellishing pre-cut cardstock with quilled designs. 
  • Add a ribbon or write a personalized message for an extra touch. 

Group Quilling Photo Frame Competition   

  • Work in teams of 3 to 5 members to create a stunning quilled photo frame. 
  • Compete for the most creative and beautifully decorated frame. 
  • Duration: 1 hour 
  • Prizes will be awarded for the best designs! 

Pointers: 

  • Participants must use only the materials provided. 
  • Pre-made designs or external assistance are not allowed. 
  • Adhere strictly to the time limits. 
  • The decision of the judging panel is final and indisputable. 

Point of Contacts: 

Asi.Kuushalie: +91-9603480978 
Sannidhi: +91-9257912345 

Mystic Games

This event comprises two engaging games. Participants are allowed to play each game once. The top three performers with the highest combined scores from both games will be declared the winners. 

Game 1: 

Edge of Arrows 

“Edge of Arrows” is a skill-based game that tests precision, focus, and knowledge of Hindu scriptures. The objective is to eliminate negative characters from sacred texts while avoiding virtuous ones. 

Gameplay: 

  • Players are presented with a lineup of characters from Hindu scriptures, each labeled with their name or identity. 
  • Aim and shoot arrows at the negative characters while avoiding the virtuous ones. 

Scoring: 

  • For hitting a negative character: +15 points 
  • For hitting a virtuous character: -10 points 
Game 2:

Mythic Sorting 

“Mythic Sorting” is a fast-paced game that challenges players to categorize iconic characters into their respective scriptures. This game emphasizes speed and familiarity with Hindu mythology. 

Gameplay: 

  • Players are presented with a series of characters from Hindu scriptures. 
  • Sort each character into the correct category within the stipulated time. 

Example: 

  • Rama → Ramayana 
  • Arjuna → Mahabharata 
  • Yashoda → Bhagavata 

Scoring: 

  • For correct sorting: +10 points 
  • For incorrect sorting: -5 points 

Point of Contacts: 

Nehaa: +91-7899397610 
Vijayeendra: +91-7338671904 
Vamsi: +91-7287940342 
Kashyap: +91-8897785165 

Project Exhibition

The Project Exhibition invites students to showcase innovative projects and working models that aim to solve real-world problems impacting society. Each team is expected to present their project and demonstrate its functionality to a panel of judges. The goal is to highlight creative solutions that can potentially make a significant impact in addressing contemporary challenges. 

Evaluation Criteria: 

  • Uniqueness of the Idea: The originality and novelty of the project concept, with an emphasis on its ability to offer a new perspective or innovative solution to an existing problem. 
  • Presentation Quality: The clarity, structure, and effectiveness of the presentation, including how well the participants explain their project to the judges and engage the audience. 
  • Level of Technology Used: The complexity and sophistication of the technology or tools integrated into the project, demonstrating technical competence and innovation. 
  • Social Relevance: The social impact of the project, assessing its potential to address real-world issues and benefit society at large. 

Pointers: 

  • Participants are allowed to use laptops for presentation purposes, including demonstrating digital models or simulations. 
  • Descriptive charts, posters, and diagrams are encouraged to visually enhance the presentation. 
  • Internet use is prohibited during the presentation. Teams must rely on pre-loaded content and offline resources to showcase their work.  

(Maximum)

Members Per Team

1

Number of Rounds

Admissions Apply Now