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Course Detail

Course Name Virtual and Augmented Reality
Course Code 24MU631
Program M.Tech. Manufacturing and Automation​
Credits 3
Campuses Coimbatore, Nagercoil

Syllabus

Unit 1

15 Hours

Introduction to virtual and augmented reality, features of VR, mental aspects of VR experience, reality-virtuality continuum, features of AR compared to VR, subsystems of AR and VR, visual perception, stereo vision, perpetual aspects of VR- Depth perception, motion perception and colour perception, preparation of 3D models for VR/AR -3D rotation inverses and conversions, homogeneous transforms, transforms to displays, look-at and eye transforms, canonical view and viewport transforms, optimization techniques for 3D objects, light, sound and background. Graphical rendering, ray tracing, shading, BRDFs, rasterization, barycentric coordinates, VR rendering problems, anti- aliasing, distortion shading, image warping (time warp), panoramic rendering.

Unit 2

15 Hours

VR/AR Input devices and tracking, tracking techniques – marker based, camera based tracking – Intrinsic and Extrinsic Camera Parameters, feature based tracking methods, finger and eye tracking -methods- image processing for eye tracking,calibration, head-mounted displays , mechanical input devices. VR/AR output devices- head mounted displays -open and closed – characteristics and properties of HMDs, VR and AR glasses, stationary VR systems,stereo output methods. Audio and haptic output devices.

Unit 3

15 Hours

Interaction with virtual world, interaction design, navigation, control techniques, human centered design for AR/VR interaction, real time aspects of AR systems -collision detection.

Case Studies: Traditional and emerging VR/AR applications in manufacturing- decision support system for integrating real-time manufacturing control with a virtual environment, virtual assembly/disassembly system using natural human interaction and control, the intelligent welding gun: augmented reality for experimental vehicle construction. Training Implementation. Touch, haptics and robotic interfaces, telepresence and Brain-machine interfaces.

Course Framework

Course Objectives
  • Provide an overview of the opportunities in the development of VR/AR applications with a multimodal perspective and approach.
  • Demonstrate the principles and multidisciplinary features of virtual reality.
  • Demonstrate the VR/AR system framework and development tools.
Course Outcomes
  • CO1: Identify, examine, and develop software that reflects fundamental techniques for the design and deployment of AR/VR experiences.
  • CO2: Choose, develop, explain, and defend the use of designs for VR experiences.
  • CO3: List and comprehend the suitable components and devices required for AR.
  • CO4: Conduct an inter disciplinary research in health care and manufacturing system through AR and VR.
CO-PO Mapping
CO PO1 PO2 PO3 PO4 PO5 PO6
CO-01 3 1 1 2
CO-02 3 1 1 3
CO-03 3 1 1 2
CO-04 3 1 1 3
Skills Acquired

Selection of AR/VR tools for the given application and its Implementation for automation applications.

Text Books / References

  1. Ralf Doerner, Wolfgang Broll, Paul Grimm, Bernhard Jung, “Virtual and Augmented Reality (VR/AR) Foundations and Methods of Extended Realities (XR)”, Springer, 2022.
  2. Steven M. LaValle, Virtual Reality, Cambridge University Press, 2016.
  3. William R Sherman and Alan B Craig, “Understanding Virtual Reality: Interface, Application and Design, (The Morgan Kaufmann Series in Computer Graphics)”. Morgan Kaufmann Publishers, San Francisco, CA, 2002 .
  4. S.K. Ong and A.Y.C. Nee, ”Virtual and Augumented Reality applications in manufacturing”, Springer, 2004.

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