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Course Detail

Course Name Introduction to 2D Animation Filmmaking Practice Reels Production Practice
Course Code 24VMC632
Program MSc Visual Communication (Digital Film Making & Media Production)
Credits 3
Campus Mysuru

Syllabus

Unit I

Introduction to 2D Sketching:

  • Fundamentals of Sketching: Basic shapes, lines, and forms
  • Character Design: Proportions, anatomy, and gesture drawing
  • Background and Environment Sketching: Perspective, landscapes, and interiors
  • Storyboarding: Visual storytelling, scene planning, and shot composition
  • Project: Create character sketches and a storyboard for a short animation
  • Lab Work: Hands-on exercises in sketching characters and
Unit II

Basics of 2D Animation:

  • Introduction to Adobe Animate: Interface, tools, and workspace customization
  • Basic Animation Principles: Squash and stretch, timing, and spacing
  • Creating Simple Animations: Frame-by-frame animation, keyframes, and tweening
  • Animating Characters: Walk cycles, facial expressions, and basic movements
  • Project: Create a short character animation (e.g., a walk cycle)
  • Lab Work: Practical exercises on basic animation techniques using Adobe Animate
Unit III

Advanced 2D Animation Techniques:

  • Complex Movements: Running, jumping, and dynamic actions
  • Facial Animation: Techniques for animating lip-sync and expressions
  • Effects Animation: Adding effects like explosions, smoke, and water
  • Camera Movements: Panning, zooming, and tracking shots
  • Project: Create an advanced character animation incorporating complex movements and effects
  • Lab Work: Practical sessions on advanced animation techniques
Unit IV

Interactivity with ActionScript:

  • Introduction to ActionScript: Basics of programming with ActionScript 0
  • Creating Interactive Animations: Buttons, movie clips, and navigation
  • Event Handling: Responding to user inputs and events
  • Animation Control: Controlling animation playback with ActionScript
  • Project: Create an interactive animation or game
  • Lab Work: Practical exercises on adding interactivity using ActionScript
Unit V

Advanced Animation and Interactivity:

  • Advanced Scripting Techniques: Using classes, objects, and functions in ActionScript
  • Data Handling: Storing and retrieving data, working with XML and JSON
  • Integrating Multimedia: Incorporating sound, video, and external assets
  • Optimization and Publishing: Optimizing animations for performance, publishing for web and mobile
  • Final Project: Create a comprehensive interactive animation or game incorporating all learned techniques
  • Lab Work: Final project development and peer review sessions

Objectives and Outcomes

Course Objective:

This course provides a comprehensive introduction to 2D sketching and animation using Adobe Animate. Students will learn the fundamentals of 2D animation, from sketching to creating interactive animations with ActionScript. The course covers both basic and advanced techniques, preparing students to create professional-quality animations and interactive content.

Course Outcomes (COs):

After completing the course, learners should be able to:

  1. Understand the fundamental principles of 2D sketching and character
  2. Apply basic 2D animation techniques to create simple
  3. Develop advanced 2D animation sequences incorporating complex movements and
  4. Create interactive animations using
  5. Optimize animations for performance and publish them for web and mobile

CO – PO Mapping:

  PO1 PO2 PO3 PO4 PO5 PO6 PO7 PSO1 PSO2 PSO3 PSO4 PSO5
CO1 3 2 1 2 2 1 1 3 1 1 2 1
CO2 3 2 2 3 3 2 2 2 2 1 2 1
CO3 3 2 3 3 2 2 2 2 3 2 1 1
CO4 3 3 2 3 2 2 3 2 3 2 1 2
CO5 3 2 3 3 3 2 3 2 2 2 2 1

Text Books / References

References:

  1. “Adobe Animate Classroom in a Book (2021 Release)” by Russell Chun
  2. “Learning ActionScript 0: A Beginner’s Guide” by Rich Shupe and Zevan Rosser
  3. “The Animator’s Survival Kit” by Richard Williams

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