Syllabus
Unit 1
Introduction to virtual and augmented reality, features of VR, mental aspects of VR experience, reality-virtuality continuum, features of AR compared to VR, subsystems of AR and VR, visual perception, stereo vision, perpetual aspects of VR- Depth perception, motion perception and colour perception, preparation of 3D models for VR/AR -3D rotation inverses and conversions, homogeneous transforms, transforms to displays, look-at and eye transforms, canonical view and viewport transforms, optimization techniques for 3D objects, light, sound and background. Graphical rendering, ray tracing, shading, BRDFs, rasterization, barycentric coordinates, VR rendering problems, anti- aliasing, distortion shading, image warping (time warp), panoramic rendering.
Unit 2
VR/AR Input devices and tracking, tracking techniques – marker based, camera based tracking – Intrinsic and Extrinsic Camera Parameters, feature based tracking methods, finger and eye tracking -methods- image processing for eye tracking,calibration, head-mounted displays , mechanical input devices. VR/AR output devices- head mounted displays
-open and closed – characteristics and properties of HMDs, VR and AR glasses, stationary VR systems,stereo output methods. Audio and haptic output devices.
Unit 3
Interaction with virtual world, interaction design, navigation, control techniques, human centered design for AR/VR interaction, real time aspects of AR systems -collision detection.
Case Studies: Traditional and emerging VR/AR applications in manufacturing- decision support system for integrating real-time manufacturing control with a virtual environment, virtual assembly/disassembly system using natural human interaction and control, the intelligent welding gun: augmented reality for experimental vehicle construction. Training Implementation. Touch, haptics and robotic interfaces, telepresence and Brain-machine interfaces.
Objectives and Outcomes
Course Objectives
- Provide an overview of the opportunities in the development of VR/AR applications with a multimodal perspective and approach.
- Demonstrate the principles and multidisciplinary features of virtual reality.
- Demonstrate the VR/AR system framework and development tools.
Course Outcomes
CO |
CO Description |
CO1 |
Identify, examine, and develop software that reflects fundamental techniques for the design and
deployment of AR/VR experiences. |
CO2 |
Choose, develop, explain, and defend the use of designs for VR experiences. |
CO3 |
List and comprehend the suitable components and devices required for AR. |
CO4 |
Conduct an inter disciplinary research in health care and manufacturing system through AR and VR. |
CO-PO Mapping
|
PO1 |
PO2 |
PO3 |
PO4 |
PO5 |
PO6 |
CO1 |
3 |
1 |
1 |
2 |
|
|
CO2 |
3 |
1 |
1 |
3 |
|
|
CO3 |
3 |
1 |
1 |
2 |
|
|
CO4 |
3 |
1 |
1 |
3 |
|
|
Skills Acquired
Selection of AR/VR tools for the given application and its Implementation for automation applications.