Unit I
Unit I – Introduction to Games
- Course overview
- Game history; Variety of games: Serious games. Educational Games, Games as cultural intervention.
- Basic elements of the game
Course Name | Game Design |
Course Code | 24CLT631 |
Program | M. Sc. Cognitive Sciences, Learning and Technology |
Semester | IV |
Credits | 3 |
Campus | Amritapuri |
Unit I – Introduction to Games
Unit II – Non-Digital Games. Ideating and Pitching
Unit III – Digital Games
Unit IV – Developing Further the Game Concept
Unit V – Writing a Functional Specification
Prerequisite: No prerequisites, knowledge of Unity Game Engine knowledge would be a plus (if not, the students can develop prototypes in other media of their choice).
Course Objectives:
Course Outcomes:
By the end of this course, students will:
Skills:
By the end of this course, students will be able to:
CO-PO Mappings
PO1 | PO2 | PO3 | PO4 | PO5 | PO6 | PO7 | PO8 | PO9 | PSO9 | PSO1 0 | |
CO1 | X | X | X | X | X | ||||||
CO2 | X | X | X | X | X | X | |||||
CO3 | X | X | X | X | X | X |
Evaluation Pattern:
Assessment | Internal | External |
Active Participation | 20 | |
*Continuous Evaluation | 30 | |
Final Project/Content
Submitted |
50 |
Students are required to bring a laptop to class to participate in both the in-class activities and project working sessions. During the class, students might be creating paper prototypes, documents, presentations, pictures, and videos.
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