PROFESSIONAL ELECTIVES
Electives Electives in Computer Vision
Course Name | Computer Graphics and Animation |
Course Code | 23CSE372 |
Program | B. Tech. in Computer Science and Engineering (CSE) |
Credits | 3 |
Campus | Amritapuri ,Coimbatore,Bengaluru, Amaravati, Chennai |
Electives Electives in Computer Vision
Computer graphics fundamentals –overview of CG pipeline- 2D shapes, clipping, 2D Geometric transformations. Simple Animation with 2D transformations. Three-dimensional viewing: viewing pipeline, projections: parallel projections, perspective projections. 3D transformations
Illumination models and surface rendering – polygon rendering methods: constant intensity shading, Gouraud shading, Phong shading.– color models, Visible surface detection. Creating 3D Graphics scene using open-source tools such as blender: Creating Three-dimensional (3D) objects, creating 3D graphics scene with objects, Textures, cameras and lighting, Rendering the scene created.
Creating 3D animation using open-source tools such as blender: animation – basic keyframing, auto keyframing, creating bones and skeletons and animate their movement, inverse kinematics. Case study in video sequence editing.
Course Objectives
Course Outcomes
CO1: Understand the basic shapes, 2D and 3D viewing in computer graphics.
CO2: Perform geometric transformations on objects.
CO3: Apply graphics algorithms for rendering objects and surfaces.
CO4: Create 3D objects in the graphics environment and render the scene using open-source tools.
CO5: Synthesize 2D and 3D animations using open-source tools.
CO-PO Mapping
PO/PSO | PO1 | PO2 | PO3 | PO4 | PO5 | PO6 | PO7 | PO8 | PO9 | PO10 | PO11 | PO12 | PSO1 | PSO2 |
CO | ||||||||||||||
CO1 | 3 | 2 | 1 | 2 | 3 | 2 | ||||||||
CO2 | 3 | 3 | 2 | 2 | 3 | 3 | 2 | |||||||
CO3 | 3 | 3 | 2 | 2 | 3 | 3 | 2 | |||||||
CO4 | 2 | 3 | 3 | 3 | 3 | 2 | 2 | 2 | 3 | 3 | 2 | |||
CO5 | 2 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 |
Evaluation Pattern: 70:30
Assessment | Internal | End Semester |
Mid Term Exam | 20 | |
Continuous Assessment Theory (*CAT) | 10 | |
Continuous Assessment Lab (*CAL) | 40 | |
**End Semester | 30 (50 Marks; 2 hours exam) |
*CAT – Can be Quizzes, Assignments, and Reports
*CAL – Can be Lab Assessments, Project, and Report
**End Semester can be theory examination/ lab-based examination/ project presentation
Textbook(s)
Hearn D and Baker P. “Computer Graphics Open GL Version”, Fourth Edition, Prentice Hall of India; 2013.
Lance Flavell, “Beginning Blender: Open Source 3D Modeling, Animation, and Game Design”, Apress,2010
James Chronister, “Blender basics classroom tutorial book”, Fourth edition, 2011
Reference(s)
Plastook R A and Kalley G. “Theory and Problems of Computer Graphics”, Schaum’s Outline Series, TMH;1985.
Foley J D D, Eiener S K and Hughes J.F. “Computer Graphics Principles and Practice”, Second Edition, Pearson Education;1996.
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