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Course Detail

Course Name Computer Graphics and Animation
Course Code 23CSE372
Program B. Tech. in Computer Science and Engineering (CSE)
Credits 3
Campus Amritapuri ,Coimbatore,Bengaluru, Amaravati, Chennai

Syllabus

PROFESSIONAL ELECTIVES

Electives Electives in Computer Vision

Unit I

Computer graphics fundamentals –overview of CG pipeline- 2D shapes, clipping, 2D Geometric transformations. Simple Animation with 2D transformations. Three-dimensional viewing: viewing pipeline, projections: parallel projections, perspective projections. 3D transformations

Unit II

Illumination models and surface rendering – polygon rendering methods: constant intensity shading, Gouraud shading, Phong shading.– color models, Visible surface detection. Creating 3D Graphics scene using open-source tools such as blender: Creating Three-dimensional (3D) objects, creating 3D graphics scene with objects, Textures, cameras and lighting, Rendering the scene created.

Unit III

Creating 3D animation using open-source tools such as blender: animation – basic keyframing, auto keyframing, creating bones and skeletons and animate their movement, inverse kinematics. Case study in video sequence editing.

Objectives and Outcomes

Course Objectives

  • This course aims at teaching students about algorithms involved in 2D and 3D computer graphics and animation.
  • It gives a clear foundation of the graphic operations performed on 2D objects.
  • It enables the students to create 3D realistic objects and generate 2D, 3D animations.

Course Outcomes

CO1: Understand the basic shapes, 2D and 3D viewing in computer graphics.

CO2: Perform geometric transformations on objects.

CO3: Apply graphics algorithms for rendering objects and surfaces.

CO4: Create 3D objects in the graphics environment and render the scene using open-source tools.

CO5: Synthesize 2D and 3D animations using open-source tools.

CO-PO Mapping

 PO/PSO PO1 PO2 PO3 PO4 PO5 PO6 PO7 PO8 PO9 PO10 PO11 PO12 PSO1 PSO2
CO
CO1 3 2 1  2  3 2
CO2 3 3 2  2  3 3 2
CO3 3 3 2  2  3 3 2
CO4 2 3 3  3  3  2 2  2 3 3 2
CO5 2 3 3  3  3  3 3  3 3 3 3

Evaluation Pattern

Evaluation Pattern: 70:30

Assessment Internal End Semester
Mid Term Exam 20
Continuous Assessment Theory (*CAT) 10
Continuous Assessment Lab (*CAL) 40
**End Semester 30 (50 Marks; 2 hours exam)

*CAT – Can be Quizzes, Assignments, and Reports

*CAL – Can be Lab Assessments, Project, and Report

**End Semester can be theory examination/ lab-based examination/ project presentation

Text Books / References

Textbook(s)

Hearn D and Baker P. “Computer Graphics Open GL Version”, Fourth Edition, Prentice Hall of India; 2013.

Lance Flavell, “Beginning Blender: Open Source 3D Modeling, Animation, and Game Design”, Apress,2010

James Chronister, “Blender basics classroom tutorial book”, Fourth edition, 2011

Reference(s)

Plastook R A and Kalley G. “Theory and Problems of Computer Graphics”, Schaum’s Outline Series, TMH;1985.

Foley J D D, Eiener S K and Hughes J.F. “Computer Graphics Principles and Practice”, Second Edition, Pearson Education;1996.

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