Back close

Course Detail

Course Name 3D Graphics and Animation Lab
Course Code 24VMC322
Program B.Sc. (Honours) in Visual Media and Communication
Semester 5
Credits 3
Campus Kochi

Syllabus

Unit I

Introduction to 3D Graphics

Overview of 3D graphics software in. 3D file formats. Understanding the user interface and basic navigation in 3d software. Introduction to creating and manipulating simple objects in 3D space.

Unit II

Basic 3D Modeling

Introduction to basic 3D Modeling. Creating and combining basic shapes. Polygon modeling, using splines etc. Understanding the importance of topology.

Unit III

Materials, Textures and Lighting

Overview of materials in 3D. Basic material properties and types of materials. Basic textures, UV mapping etc. Setting camera and rendering.

Unit IV

Basic 3D Animation

Basic animation techniques such as transformations and keyframing. Understanding the timeline and animation curves.

Unit V

Creating a digital portfolio with rendered images and videos of simple animations.

Objectives and Outcomes

This course aims to introduce students to the fundamentals of 3D graphics creation and digital 3D animation. By the end of the course, students should be able to comprehend the basic principles and techniques involved in 3D modeling, rendering, and animation, enabling them to create simple yet visually appealing 3D graphics and animations.

Course Outcome (CO):

  • CO1 Recall fundamental concepts and terminology related to 3D graphics and animation.
  • CO2 Comprehend underlying principles governing 3D graphics and animation, including the concepts of perspective, depth, shading, and motion.
  • CO3 Apply knowledge of 3D graphics and animation software to create basic 3D models, textures, and animations.
  • CO4 Analyze existing 3D graphics and animations to identify the techniques and methods employed in their creation.
  • CO5 Develop and produce original 3D graphics and animations, showing creativity and proficiency in 3D software tools.
  • CO6 Create 3d graphic content or short animation, applying the skills and knowledge acquired throughout the course.

CO-PO Mapping:

 

PO1

PO2

PO3

PO

4

PO

5

PO

6

PO

7

PO

8

PO

9

PO1

0

PO1

1

PO1

2

PO1

3

PO1

4

PO15

CO1

3

2

1

2

1

1

0

1

0

2

1

1

2

0

1

CO2

1

3

2

1

1

1

0

1

0

2

1

1

3

0

1

CO3

1

3

2

1

1

3

0

1

0

2

1

1

2

0

1

CO4

3

1

1

3

2

0

1

0

0

2

1

1

2

0

1

CO5

1

3

2

1

1

0

0

3

0

2

1

1

2

0

1

CO6

2

2

1

1

0

0

0

1

0

3

3

3

2

0

1

Text Books / References

Suggested References:

  1. “The Complete Guide to Blender Graphics, 7th Edition” by John M. Blain
  2. “The Animator’s Survival Kit” by Richard

DISCLAIMER: The appearance of external links on this web site does not constitute endorsement by the School of Biotechnology/Amrita Vishwa Vidyapeetham or the information, products or services contained therein. For other than authorized activities, the Amrita Vishwa Vidyapeetham does not exercise any editorial control over the information you may find at these locations. These links are provided consistent with the stated purpose of this web site.

Admissions Apply Now