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Serious game on recognizing categories of waste, to support a zero waste recycling program

Publication Type : Conference Paper

Thematic Areas : Humanitarian-Robotics-HCI

Publisher : 2017 IEEE 5th International Conference on Serious Games and Applications for Health

Source : 2017 IEEE 5th International Conference on Serious Games and Applications for Health, SeGAH 2017, 2017

Url : https://www.scopus.com/inward/record.uri?eid=2-s2.0-85021757050&doi=10.1109%2fSeGAH.2017.7939292&partnerID=40&md5=4ae265edb34baa3ca262c8d73b5b611a

Keywords : ABC campaign, At-speed, Computer games, health, Health effects, Human computer interaction, Neighbourhood, Personnel training, Picking up, Plastic recycling, Recycling, serious games, Soft plastics, Waste sorting, Zero waste

Campus : Amritapuri

School : Center for Gender Equality and Women Empowerment, Department of Social Work, School of Social and Behavioural Sciences

Center : Ammachi labs, Center for Gender Equality and Women Empowerment

Department : Social Work

Year : 2017

Abstract : Picking up and sorting garbage is a tedious task, and the health effects of garbage on the streets of India is grave. Recycling trash into categories (e.g. hard plastic, soft plastic, organic, paper) requires training to do correctly at speed. Major national clean up campaigns as well as neighbourhood level initiatives require trained trainees who can quickly place each piece into the appropriate place. For this reason, we investigated using a serious game to train people in how to recycle trash quickly.

Cite this Research Publication : B. M. Menon, Unnikrishnan, R., Muir, A., and Rao R. Bhavani, “Serious game on recognizing categories of waste, to support a zero waste recycling program”, in 2017 IEEE 5th International Conference on Serious Games and Applications for Health, SeGAH 2017, 2017

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