Introduction: Introduction to Virtual Reality (VR)-Augmented Reality (AR)-Mixed Reality (MR), Taxonomy, technology and features of AR, the difference between AR, VR, and MR, challenges with AR, AR systems, and functionality. The geometry of virtual worlds and the physiology of human vision: geometric models, changing position and orientation, axis-angle representations of rotation, viewing transformations, chaining the transformations, fundamentals of the human visual system, depth cues, stereopsis.
Virtual Reality: Introduction, Input and output devices, VR hardware: VR headset, VR controller, and VR glove, Software development tools in VR, User interface (UI) and user experience (UX) design: Spatial Design, Interaction Design, Visual Design, and Feedback and Responsiveness. Augmented Reality: Introduction, Types of AR systems: marker-based, markerless, and location-based AR, AR hardware: AR glass, wearable devices, and smartphone, Software development tools in AR, Principles of AR Design: contextual relevance, spatial awareness, user-centered interaction, and integration of physical and digital elements.
Advanced topics in AR/VR: Augmented Reality and Artificial Intelligence, computer vision in AR/VR, Internet of Things (IoT) integrated AR/VR, Mixed Reality, and future trends and innovations in AR/VR/MR. Human factor issues, user performance, sensorial conflict aspects of VR/AR/MR.