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3D Modelling using Depth Sensors Present in Kinect

Publication Type : Journal Article

Publisher : Advances in Intelligent Systems and Computing

Source : Advances in Intelligent Systems and Computing, Springer Verlag, Volume 397, p.351-359 (2016)

Url : http://www.scopus.com/inward/record.url?eid=2-s2.0-84955239473&partnerID=40&md5=e7ccde2b3655e7f10df7fdc426a34a5f

ISBN : 9788132226697

Keywords : 3-d modeling, Augmented reality, Bilateral filters, Depth sensors, Image segmentation, kinect, Linear transformations, Pre-processing, Scanning, Soft computing, Transformation matrices

Campus : Coimbatore

School : School of Engineering

Center : Computational Engineering and Networking

Department : Center for Computational Engineering and Networking (CEN), Computer Science

Year : 2016

Abstract : Presently, animation and augmented reality has taken a leap into the boundary of various industries such as gaming, entertainment and architecture. To make the works more amiable, three-dimensional models are constructed normally by hands and by technological invasions, and scanners are being employed. 3D models have become more eminent for they are flexible and accurate. But mod- elling a 3D object manually can be arduous and engaging scanners are lavish. Thus, in this paper, we propose an approach of using Kinect’s depth sensor. Kinect is an add-on for the Xbox 360 (gaming console). The depth image is obtained using the depth sensor where segmentation of a part to be 3D modelled is the exclusivity. © Springer India 2016.

Cite this Research Publication : R. G., Ramkumar, S., and Prasath, K. N., “3D Modelling using Depth Sensors Present in Kinect”, Advances in Intelligent Systems and Computing, vol. 397, pp. 351-359, 2016.

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